Climb Little One is a creepy-cute action roguelite where the pressure you build becomes the enemies you fight.
Musou-style swarm combat crashes into short tower defense breathers as the little one climbs a mountain that pushes back and decides what growth really looks like. Handmade in Godot by a tiny Swiss studio.
We are designers, developers, artists and teachers from different corners of games and education. Fallen Dahu exists to make personality-led games and to leave the local ecosystem stronger than we found it.
01
Games We Want to Play
We design games that are easy to enter but hard to leave. Clear mechanics, strong feedback, and systems that deepen over time. We build experiences we genuinely want to play ourselves and trust that authenticity will resonate with others.
02
Rooted Identity
Our work is grounded in where we live. Mountains, lakes, precision, clarity, a distinctly Swiss sense of structure and order. We blend that foundation with playful character design and strong Japanese influences, creating a visual language that feels both local and outward-looking.
03
Community Driven
We believe studios don’t grow in isolation. Through teaching, events, and open knowledge sharing, we aim to strengthen the ecosystem around us. We want to be active contributors to the industry we’re part of.